• DocumentCode
    3558952
  • Title

    A Compute Unified System Architecture for Graphics Clusters Incorporating Data Locality

  • Author

    M?¼ller, Christoph ; Frey, Steffen ; Strengert, Magnus ; Dachsbacher, Carsten ; Ertl, Thomas

  • Author_Institution
    Visualisierungsinstitut, Univ. Stuttgart, Stuttgart
  • Volume
    15
  • Issue
    4
  • fYear
    2009
  • Firstpage
    605
  • Lastpage
    617
  • Abstract
    We present a development environment for distributed GPU computing targeted for multi-GPU systems, as well as graphics clusters. Our system is based on CUDA and logically extends its parallel programming model for graphics processors to higher levels of parallelism, namely, the PCI bus and network interconnects. While the extended API mimics the full function set of current graphics hardware-including the concept of global memory-on all distribution layers, the underlying communication mechanisms are handled transparently for the application developer. To allow for high scalability, in particular for network-interconnected environments, we introduce an automatic GPU-accelerated scheduling mechanism that is aware of data locality. This way, the overall amount of transmitted data can be heavily reduced, which leads to better GPU utilization and faster execution. We evaluate the performance and scalability of our system for bus and especially network-level parallelism on typical multi-GPU systems and graphics clusters.
  • Keywords
    computer graphics; coprocessors; parallel programming; GPU utilization; PCI bus; automatic GPU-accelerated scheduling; communication mechanism; compute unified system architecture; data locality; distributed GPU computing; graphics clusters; graphics hardware; graphics processors; multi-GPU systems; network interconnects; network-interconnected environment; network-level parallelism; parallel programming model; Computer architecture; Concurrent computing; Distributed computing; Graphics; Hardware; Parallel processing; Parallel programming; Power generation; Rendering (computer graphics); Scalability; Computer Graphics; Computing Methodologies; Concurrent; Concurrent Programming; Distributed/network graphics; GPU computing; Graphics Systems; Graphics processors; Hardware Architecture; Language Classifications; Programming Languages Software; Programming Techniques; Software/Software Engineering; and parallel languages; distributed; graphics clusters; parallel programming.;
  • fLanguage
    English
  • Journal_Title
    Visualization and Computer Graphics, IEEE Transactions on
  • Publisher
    ieee
  • Conference_Location
    10/17/2008 12:00:00 AM
  • ISSN
    1077-2626
  • Type

    jour

  • DOI
    10.1109/TVCG.2008.188
  • Filename
    4653488