• DocumentCode
    3561674
  • Title

    Transparently Teaching in the Context of Game-based Learning: the Case of SimulES-W

  • Author

    Suescun Monsalve, Elizabeth ; Sampaio do Prado Leite, Julio Cesar ; Benjamim Werneck, Vera Maria

  • Author_Institution
    Dept. de Informdtica, Pontiticia Univ. Catdlica do Rio de Janeiro, Rio de Janeiro, Brazil
  • Volume
    2
  • fYear
    2015
  • Firstpage
    343
  • Lastpage
    352
  • Abstract
    This work presents a pedagogical proposal, in the context of game-based learning (GBL), that uses the concept of Transparency Pedagogy. As such, it aims to improve the quality of teaching, and the relationship between student, teacher and teaching methods. Transparency is anchored in the principle of information disclosure. In pedagogy, transparency emerges as an important issue that proposes to raise student awareness about the educational processes. Using GBL as an educational strategy we managed to make the game, a software, transparent. That is we made the inner processes of the game known to the students. As such, besides learning by playing, students had access to the game design, through intentional modeling. We collected evidence that, by disclosure of the information about the design, students better performed on learning software engineering.
  • Keywords
    computer aided instruction; computer games; software engineering; GBL; SimulES-W; educational process; educational strategy; game-based learning; learning software engineering; transparency pedagogy; Games-based Learning; Pedagogy; SimulES-W; Transparency;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Software Engineering (ICSE), 2015 IEEE/ACM 37th IEEE International Conference on
  • Type

    conf

  • DOI
    10.1109/ICSE.2015.167
  • Filename
    7202984