DocumentCode :
3563009
Title :
Throwing out the first pitch
Author :
Decker, Adrienne ; Egert, Christopher A. ; Jacobs, Stephen
Author_Institution :
Sch. of Interactive Games & Media, Rochester Inst. of Technol., Rochester, NY, USA
fYear :
2014
Firstpage :
1
Lastpage :
8
Abstract :
Over the last several years, faculty at the Rochester Institute of Technology\´s School of Interactive Games and Media have been working with students to refine their ideas regarding game design, game production, and the overall ideation process. Most of our students are technology focused, and have to learn the process of communicating their ideas in a practical manner. They must learn the balance between being passionate about their ideas and forming a cogent argument as to why their idea matters. In short, they must learn the difference between having "the great idea" and being able to ideate over hundreds, if not thousands of ideas. Through the use of the game concept pitch as a tool for communicating their ideas, we are challenging students to express themselves in a particular way. Over the course of the semester, we explore game concept pitch processes, critique, iteration, and refinement of the student\´s ideas as well as presentation and communication skills. We also examine how the process of "first pitch" is applicable to wider areas of computing, engineering, and science education along with career and field skills.
Keywords :
computer aided instruction; serious games (computing); communication skills; computing education; engineering education; first pitch process; game concept pitch processes; professional skills; science education; student idea refinement; Business; Games; Industries; Media; Motion pictures; Production; communication skills; game design; game development; pitch; professional skills;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Frontiers in Education Conference (FIE), 2014 IEEE
Type :
conf
DOI :
10.1109/FIE.2014.7044021
Filename :
7044021
Link To Document :
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