DocumentCode
3563009
Title
Throwing out the first pitch
Author
Decker, Adrienne ; Egert, Christopher A. ; Jacobs, Stephen
Author_Institution
Sch. of Interactive Games & Media, Rochester Inst. of Technol., Rochester, NY, USA
fYear
2014
Firstpage
1
Lastpage
8
Abstract
Over the last several years, faculty at the Rochester Institute of Technology\´s School of Interactive Games and Media have been working with students to refine their ideas regarding game design, game production, and the overall ideation process. Most of our students are technology focused, and have to learn the process of communicating their ideas in a practical manner. They must learn the balance between being passionate about their ideas and forming a cogent argument as to why their idea matters. In short, they must learn the difference between having "the great idea" and being able to ideate over hundreds, if not thousands of ideas. Through the use of the game concept pitch as a tool for communicating their ideas, we are challenging students to express themselves in a particular way. Over the course of the semester, we explore game concept pitch processes, critique, iteration, and refinement of the student\´s ideas as well as presentation and communication skills. We also examine how the process of "first pitch" is applicable to wider areas of computing, engineering, and science education along with career and field skills.
Keywords
computer aided instruction; serious games (computing); communication skills; computing education; engineering education; first pitch process; game concept pitch processes; professional skills; science education; student idea refinement; Business; Games; Industries; Media; Motion pictures; Production; communication skills; game design; game development; pitch; professional skills;
fLanguage
English
Publisher
ieee
Conference_Titel
Frontiers in Education Conference (FIE), 2014 IEEE
Type
conf
DOI
10.1109/FIE.2014.7044021
Filename
7044021
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