• DocumentCode
    3563019
  • Title

    Martha Madison: Marvelous Machines: Exploring simple machines in an open-ended, collaborative sandbox

  • Author

    Simkins, David ; Decker, Adrienne ; Egert, Christopher ; Snyder, Anne ; Van Voorhis, Victoria

  • Author_Institution
    Sch. of Interactive Games & Media, Rochester Inst. of Technol., Rochester, NY, USA
  • fYear
    2014
  • Firstpage
    1
  • Lastpage
    7
  • Abstract
    In this paper we discuss the construction of Martha Madison: Marvelous Machines, a serious video game designed to help students learn about the use of simple machines in the everyday world. Game participants are introduced to real-world, meaningful tasks that must be solved through the placement and manipulation of simple machines. The game provides in-game scaffolding and is played collaboratively by students co-located in the same space, playing on the same computer. The Martha Madison game provides learners specific tasks and goals to complete and an open world in which to complete them. The design of Martha Madison is intended to create a dialogue between players in the service of solving authentic problems presented in the game world and providing opportunities for students to change overall perceptions regarding the social and collaborative aspects of STEM work. The authors discuss the reasons, approaches, and challenges of the design of Martha Madison.
  • Keywords
    STEM; computer aided instruction; computer games; Martha Madison game; STEM work; collaborative sandbox; in-game scaffolding; marvelous machine; simple machine; video game; Animals; Collaboration; Complexity theory; Context; Educational institutions; Games; Taxonomy; STEM; games; learning; mixed methods research; physics; simple machines;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Frontiers in Education Conference (FIE), 2014 IEEE
  • Type

    conf

  • DOI
    10.1109/FIE.2014.7044032
  • Filename
    7044032