DocumentCode :
3563460
Title :
Introducing computational thinking through stealth teaching
Author :
Towhidnejad, M. ; Kestler, C. ; Jafer, S. ; Nicholas, V.
Author_Institution :
ECSSE Dept., Embry-Riddle Aeronaut. Univ., Daytona Beach, FL, USA
fYear :
2014
Firstpage :
1
Lastpage :
7
Abstract :
The demand for additional engineering and computing degree graduates continue to increase [1, 2]; however, interest in pursuing these degrees is not matching the predicated demand. More specifically, attracting US students in engineering and computing field has always been a challenge; this is particularly true for female and minority students. Factors such as the "geek image", a demanding mathematical foundation, lack of "gee whiz" element early in the curriculum, and overall misconception about the career in these areas are all contributors to this problem. This paper describes some of our activities associated with the introduction of Computational Thinking (CT) concepts to middle and high schools. The central tenet of the project is to entice students in grade 6-12 to learn some fundamental and advance topics in engineering and computing field, thereby recognizing their own ability to understand the computing and engineering topics, and potentially recognizing their interest in such topics and potential further education and career in these fields.
Keywords :
computer aided instruction; computer games; engineering education; teaching; US students; computational thinking; computing field students; engineering students; geek image; stealth teaching; Computed tomography; Educational institutions; Fault trees; Games; Logic gates; Shift registers; CS in middle and high schools; Computational Thinking; Stealth teaching; Teaching through games;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Frontiers in Education Conference (FIE), 2014 IEEE
Type :
conf
DOI :
10.1109/FIE.2014.7044407
Filename :
7044407
Link To Document :
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