DocumentCode :
3565576
Title :
Fraternal feelings: How brothers: A tale of two sons affects players through gameplay
Author :
May, Aaron ; Bizzocchi, Jim ; Antle, Alissa N. ; Choo, Amber
Author_Institution :
Sch. of Interactive Arts + Technol., Simon Fraser Univ., Surrey, BC, Canada
fYear :
2014
Firstpage :
1
Lastpage :
4
Abstract :
Video games are well known for their interactive aspects. Through gameplay, players are given options to control characters, perform actions, and make decisions. These interactions typically impact a player´s degree of success at the game. In games with characters and narratives, the interactions might even inform the player of character traits and abilities. Close-reading reveals how Brothers: A Tale of Two Sons steps further down this path by having the player control two characters at the same time. Interactive elements illuminate and distinguish the two protagonists for the player, contributing to the effectiveness of the game´s conclusion. Additionally, the unique intertwining of narrative and interaction design has implications for games as an artistic and story-driven medium.
Keywords :
computer games; human computer interaction; Tale of Two Sons; fraternal feelings; gameplay; interaction design; interactive elements; story-driven medium; video games; Art; Educational institutions; Face; Games; Joints; Media; Presses; controls; interaction; narrative; play; video games;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Games Media Entertainment (GEM), 2014 IEEE
Print_ISBN :
978-1-4799-7545-7
Type :
conf
DOI :
10.1109/GEM.2014.7048074
Filename :
7048074
Link To Document :
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