• DocumentCode
    3565576
  • Title

    Fraternal feelings: How brothers: A tale of two sons affects players through gameplay

  • Author

    May, Aaron ; Bizzocchi, Jim ; Antle, Alissa N. ; Choo, Amber

  • Author_Institution
    Sch. of Interactive Arts + Technol., Simon Fraser Univ., Surrey, BC, Canada
  • fYear
    2014
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    Video games are well known for their interactive aspects. Through gameplay, players are given options to control characters, perform actions, and make decisions. These interactions typically impact a player´s degree of success at the game. In games with characters and narratives, the interactions might even inform the player of character traits and abilities. Close-reading reveals how Brothers: A Tale of Two Sons steps further down this path by having the player control two characters at the same time. Interactive elements illuminate and distinguish the two protagonists for the player, contributing to the effectiveness of the game´s conclusion. Additionally, the unique intertwining of narrative and interaction design has implications for games as an artistic and story-driven medium.
  • Keywords
    computer games; human computer interaction; Tale of Two Sons; fraternal feelings; gameplay; interaction design; interactive elements; story-driven medium; video games; Art; Educational institutions; Face; Games; Joints; Media; Presses; controls; interaction; narrative; play; video games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games Media Entertainment (GEM), 2014 IEEE
  • Print_ISBN
    978-1-4799-7545-7
  • Type

    conf

  • DOI
    10.1109/GEM.2014.7048074
  • Filename
    7048074