DocumentCode
3565578
Title
Virtual mindfulness meditation: Virtual reality and electroencephalography for health gamification
Author
Choo, Amber ; May, Aaron
Author_Institution
Sch. of Interactive Arts & Technol., Simon Fraser Univ., Surrey, BC, Canada
fYear
2014
Firstpage
1
Lastpage
3
Abstract
Mindfulness practices have been shown to improve various health related aspects of patient lifestyles including the reduction of depressive relapse in those who suffer from depression [4] and reduction of perceived pain in chronic pain patients [3]. Mindfulness meditation has also been shown to reduce stress and encourage relaxation [10] which is naturally beneficial for many demographics, including those with low life satisfaction [1]. This paper outlines an attempt to translate learning outcomes of mindfulness practice with gamification into educational software. The software provides immersive virtual environments and guided meditation tracks to catalyze mindfulness learning practices. It also supports electroencephalography (EEG) data collection to monitor the affective states of participants, which allows the software to provide visual feedback in real-time. Its design is heavily influenced by gamification strategies and contemporary game design practices in order to encourage persistent training behaviors in participants over longer periods of time.
Keywords
behavioural sciences computing; electroencephalography; health care; medical signal processing; virtual reality; EEG data collection; chronic pain patients; depressive relapse; educational software; electroencephalography; health gamification; health related aspects; mindfulness meditation; patient lifestyles; virtual environments; virtual mindfulness meditation; virtual reality; Educational institutions; Electroencephalography; Games; Medical treatment; Pain; Software; Stress; EEG; Emotiv; MBSR; Mindfulness; VR; educational games; electroencephalography; gamification; indie games; meditation; virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Games Media Entertainment (GEM), 2014 IEEE
Print_ISBN
978-1-4799-7545-7
Type
conf
DOI
10.1109/GEM.2014.7048076
Filename
7048076
Link To Document