• DocumentCode
    3565582
  • Title

    A comparison between tilt-input and facial tracking as input methods for mobile games

  • Author

    Cuaresma, Justin ; MacKenzie, I. Scott

  • Author_Institution
    Dept. of Electr. Eng. & Comput. Sci., York Univ., Toronto, ON, Canada
  • fYear
    2014
  • Firstpage
    1
  • Lastpage
    7
  • Abstract
    A user study was performed to compare two non-touch input methods for mobile gaming: tilt-input and facial tracking. User performance was measured on a mobile game called Star Jelly installed on a Google Nexus 7 HD tablet. The tilt-input method yielded significantly better performance. The mean game-score attained using tilt-input was 665.8. This was 7× higher than the mean of 95.1 for facial tracking. Additionally, participants were more precise with tilt-input with a mean star count of 19.7, compared to a mean of 1.9 using facial tracking. Although tilt-input was superior, participants praised facial tracking as challenging and innovative.
  • Keywords
    computer games; face recognition; mobile computing; object tracking; Google Nexus 7 HD tablet; facial tracking; facial trackingfacial tracking; input methods; mobile games; tilt-input tracking; Accelerometers; Cameras; Games; Head; Land mobile radio; Tracking; Accelerometer; Android; Facial Tracking; Mobile Games; Qualcomm Snapdragon; Sensors; Tilt-input;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games Media Entertainment (GEM), 2014 IEEE
  • Print_ISBN
    978-1-4799-7545-7
  • Type

    conf

  • DOI
    10.1109/GEM.2014.7048080
  • Filename
    7048080