• DocumentCode
    3565583
  • Title

    The design and implementation of a generic A∗ algorithm for search in multidimensional space

  • Author

    Fridenfalk, Mikael

  • Author_Institution
    Dept. of Game Design, Uppsala Univ., Visby, Sweden
  • fYear
    2014
  • Firstpage
    1
  • Lastpage
    2
  • Abstract
    New technologies enable the realization of game ideas that previously only could be implemented through significant effort. This paper presents the design, implementation and verification of a generic version of the A* pathfinding algorithm, with the capability to navigate in multidimensional space, thereby given a 5D sparse matrix, enabling the creation of 3D worlds in computer games that could be used to facilitate time-travel and travel between parallel universes in a straightforward fashion.
  • Keywords
    computer games; matrix algebra; search problems; 3D worlds; 5D sparse matrix; A* pathfinding algorithm; computer games; game ideas; generic A* algorithm; multidimensional space; search; Algorithm design and analysis; Computers; Context; Games; Programming; Sparse matrices; Three-dimensional displays; A∗; A-star; computer game; game design; generic; multidimensional; multiverse; pathfinding;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games Media Entertainment (GEM), 2014 IEEE
  • Print_ISBN
    978-1-4799-7545-7
  • Type

    conf

  • DOI
    10.1109/GEM.2014.7048081
  • Filename
    7048081