DocumentCode :
3565592
Title :
Development of task-specific RehabGame settings for robot-assisted pédiatrie movement therapies
Author :
Martin, Anna Lisa ; Gotz, Ulrich ; Bauer, Rene
Author_Institution :
Dept. of Design, Specialization in Game Design, Zurich Univ. of the Arts, Zurich, Switzerland
fYear :
2014
Firstpage :
1
Lastpage :
4
Abstract :
“IMIC” (Innovative Movement Therapy in Childhood) is a translational research and development project that is specialized in creating a motivating locomotion rehabilitation setting for children with neurological disorders and cognitive limitations in an interdisciplinary context. "IMIC" was founded in 2010 by an interdisciplinary cooperation of movement scientists, neurologists and neuropsychologists (Zurich University Children\´s Hospital / Rehab Research Group, Rehabilitation Centre Affoltern a. Albis), game designers (ZHdK Zurich University of the Arts / Specialization in Game Design) and specialists in sensory-motor robotics (ETH Zurich / Sensory-Motor Systems Lab; ETH Zurich and Zurich University / Institute for Neuroinformatics; ETH Zurich / Rehabilitation Engeneering Lab). The project focuses on the expansion of pédiatrie robot-assisted rehabilitation, which is achieved through the flexible connection of specifically designed RehabGame scenarios to various therapy devices for upper and lower extremities. The project\´s key development, the middleware "RehabConnex", allows the combination of several therapy robots or input devices, or respectively a combination of both to the "IMIC\´-RehabGames. "IMIC" makes use of the rehabilitation robots Lokomat® (Hocoma) and ChARMin (ETH Zurich) to function as multimodal "game controllers", which translate the patient\´s physical input into game control parameters. Beside clinical research questions addressing the impact of the developments, "IMIC" focuses on design aspects and technological research and development: Which game-conceptual, audio-visual and technological features must a RehabGame provide in order to maximally motivate young patients in their active participation in therapy as well as to support the therapists?.
Keywords :
computer games; control engineering computing; medical computing; medical robotics; middleware; neurophysiology; paediatrics; patient rehabilitation; patient treatment; ChARMin rehabilitation robots; IMIC; Lokomat rehabilitation robots; RehabConnex middleware; audio-visual feature; cognitive limitations; game-conceptual feature; innovative movement therapy in childhood; input devices; locomotion rehabilitation setting; multimodal game controllers; neurological disorders; pediatric robot-assisted rehabilitation; robot-assisted pediatric movement therapies; sensory-motor robotics; task-specific RehabGame settings; technological features; therapy robots; Biological control systems; Educational institutions; Games; Pediatrics; Robot sensing systems; "RehabConnex"; children; neurological disorders; rehabilitation games; robot-assisted motor-rehabilitation;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Games Media Entertainment (GEM), 2014 IEEE
Print_ISBN :
978-1-4799-7545-7
Type :
conf
DOI :
10.1109/GEM.2014.7048090
Filename :
7048090
Link To Document :
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