DocumentCode
3565593
Title
Tilt-controlled mobile games: Velocity-control vs. position-control
Author
Constantin, Catalina I. ; MacKenzie, I. Scott
Author_Institution
Dept. of Electr. Eng. & Comput. Sci., York Univ., Toronto, ON, Canada
fYear
2014
Firstpage
1
Lastpage
7
Abstract
We examined tilt-control for mobile gaming. An application was created using device tilt to move a virtual ball through a simple maze. The tilt of the device was mapped to ball movement in two ways: velocity-control and position-control. A user study with 12 participants compared the orders of control for performance (speed and accuracy), ease of use, and user preference. Results indicate that movement using position-control is about 16% faster than movement using velocity-control. On measures of accuracy, there was no significant difference between the two orders of control. Qualitative measures indicated no significant difference between the two orders of control on ease of use, although 10 of 12 participants indicated a preference for velocity-control (despite the better performance with position-control).
Keywords
computer games; mobile computing; position control; velocity control; ball movement; device tilt; position-control; tilt-controlled mobile games; velocity-control; virtual ball; Accelerometers; Games; Land mobile radio; Mobile handsets; Performance evaluation; Sensors; Testing; accelerometer-based tilt-control; mobile games; order of control; position-control; velocity-control;
fLanguage
English
Publisher
ieee
Conference_Titel
Games Media Entertainment (GEM), 2014 IEEE
Print_ISBN
978-1-4799-7545-7
Type
conf
DOI
10.1109/GEM.2014.7048091
Filename
7048091
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