• DocumentCode
    3565593
  • Title

    Tilt-controlled mobile games: Velocity-control vs. position-control

  • Author

    Constantin, Catalina I. ; MacKenzie, I. Scott

  • Author_Institution
    Dept. of Electr. Eng. & Comput. Sci., York Univ., Toronto, ON, Canada
  • fYear
    2014
  • Firstpage
    1
  • Lastpage
    7
  • Abstract
    We examined tilt-control for mobile gaming. An application was created using device tilt to move a virtual ball through a simple maze. The tilt of the device was mapped to ball movement in two ways: velocity-control and position-control. A user study with 12 participants compared the orders of control for performance (speed and accuracy), ease of use, and user preference. Results indicate that movement using position-control is about 16% faster than movement using velocity-control. On measures of accuracy, there was no significant difference between the two orders of control. Qualitative measures indicated no significant difference between the two orders of control on ease of use, although 10 of 12 participants indicated a preference for velocity-control (despite the better performance with position-control).
  • Keywords
    computer games; mobile computing; position control; velocity control; ball movement; device tilt; position-control; tilt-controlled mobile games; velocity-control; virtual ball; Accelerometers; Games; Land mobile radio; Mobile handsets; Performance evaluation; Sensors; Testing; accelerometer-based tilt-control; mobile games; order of control; position-control; velocity-control;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games Media Entertainment (GEM), 2014 IEEE
  • Print_ISBN
    978-1-4799-7545-7
  • Type

    conf

  • DOI
    10.1109/GEM.2014.7048091
  • Filename
    7048091