• DocumentCode
    3565598
  • Title

    Design lessons from mainstream motion-based games for exergames for older adults

  • Author

    Barenbrock, Anna ; Herrlich, Marc ; Malaka, Rainer

  • Author_Institution
    Res. Group Digital Media, Univ. of Bremen, Bremen, Germany
  • fYear
    2014
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    Availability of commodity gaming devices for bodily input has sparked new interest in serious games for rehabilitation and the treatment of age-related diseases. This leads to the idea of creating games for the daily use to prevent the age-related loss of certain abilities. In a qualitative in-depth field study, we visited senior participants at their homes over the course of three full days. During this time they played a selection of off-the-shelf games titles that included game controls that can be seen also as physical exercises. We discuss our qualitative findings and formulate design lessons to consider when developing games for older adults: favor progress over challenge, prevent overexertion, prevent health risks, decreased reaction times, design for adaptability, and prefer realistic scenarios and mechanics over fantasy settings.
  • Keywords
    medical computing; patient rehabilitation; patient treatment; serious games (computing); age-related disease rehabilitation; age-related disease treatment; age-related loss prevention; commodity gaming devices; exergames; game controls; game creation; game selection; mainstream motion-based game; older adults; physical exercises; serious games; Biomedical monitoring; Blood pressure; Games; Interviews; Senior citizens; Training; Wheels; exergames; game design; older adults; qualitative field study;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games Media Entertainment (GEM), 2014 IEEE
  • Print_ISBN
    978-1-4799-7545-7
  • Type

    conf

  • DOI
    10.1109/GEM.2014.7048096
  • Filename
    7048096