Title :
Quaternion based gesture recognition using worn inertial sensors in a motion tracking system
Author :
Arsenault, Dennis L. ; Whitehead, Anthony D.
Author_Institution :
Carleton Univ., Ottawa, ON, Canada
Abstract :
Wearable wireless devices and ubiquitous computing are expected to grow significantly in the upcoming years. Standard inputs such as a mouse and keyboard are not well suited for these more on-the-go style systems. Gestures are seen as an effective alternative to these classical input styles. In this paper we examine two recognition gesture algorithms that use an inertial sensor worn on the forearm. The recognition algorithms use the sensor´s quaternion orientation in either a Hidden Markov Model or Markov Chain based approach. A set of six gestures were selected to fit within the context of the active game. Despite the fact that the Hidden Markov Model is one of the most commonly used methods for gesture recognition, our results found that the Markov Chain algorithm outperformed the Hidden Markov Model. The Markov Chain algorithm obtained an average accuracy of 95%, while also having a faster computation time, making it better suited for real time applications.
Keywords :
computer games; gesture recognition; haptic interfaces; hidden Markov models; inertial systems; Markov chain; hidden Markov model; motion tracking system; quaternion based gesture recognition; sensor quaternion orientation; worn inertial sensors; Accuracy; Games; Gesture recognition; Hidden Markov models; Quaternions; Sensor systems; Hidden Markov Model; Markov Chain; active gaming; gesture recognition; wearable computing; worn sensors;
Conference_Titel :
Games Media Entertainment (GEM), 2014 IEEE
Print_ISBN :
978-1-4799-7545-7
DOI :
10.1109/GEM.2014.7048108