DocumentCode :
3565612
Title :
Scale effects in "bullet hell" games
Author :
Teather, Robert J. ; Thevathasan, Manivanna ; Carette, Jacques
Author_Institution :
Dept. of Comput. & Software, McMaster Univ., Hamilton, ON, Canada
fYear :
2014
Firstpage :
1
Lastpage :
2
Abstract :
We experimentally evaluate display size in arcade style "bullet hell" shooter games. Two scaling methods were compared: uniform, and non-uniform. Results indicate a strongly linear increase of performance with display diagonal size. This was more pronounced with non-uniform scaling.
Keywords :
computer games; display devices; arcade style bullet hell shooter games; display diagonal size; display size; nonuniform scaling; scale effects; scaling methods; Abstracts; Androids; Games; Human factors; Humanoid robots; Software; Visualization; Scale; display size; games;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Games Media Entertainment (GEM), 2014 IEEE
Print_ISBN :
978-1-4799-7545-7
Type :
conf
DOI :
10.1109/GEM.2014.7048110
Filename :
7048110
Link To Document :
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