• DocumentCode
    3565623
  • Title

    Walking through sight: Seeing the ability to see, in a 3-D augmediated reality environment

  • Author

    Janzen, Ryan ; Yasrebi, Seyed Nima ; Bose, Avishek Joey ; Subramanian, Arjun ; Mann, Steve

  • Author_Institution
    Dept. of Electr. & Comput. Eng., Univ. of Toronto, Toronto, ON, Canada
  • fYear
    2014
  • Firstpage
    1
  • Lastpage
    2
  • Abstract
    A 3-dimensional augmediated reality (AR) environment was designed, where users can physically walk through space, and by looking through AR glasses can see and interact with hidden veillance flux produced by cameras. Surveillance cameras, physically attached to a room, as well as handheld and body-worn cameras, each emit veillance flux and have a veillance field - a mathematical formulation of their capacity to see, as that capacity to see propagates through space. In this work, for the first time, we bring the mathematical veillance field into 3D augmediated reality, to "see sight".
  • Keywords
    augmented reality; cameras; surveillance; 3D augmediated reality environment; AR; mathematical veillance field; surveillance camera; veillance flux; Cameras; Glass; Real-time systems; Rendering (computer graphics); Surveillance; Three-dimensional displays; Vectors;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games Media Entertainment (GEM), 2014 IEEE
  • Print_ISBN
    978-1-4799-7545-7
  • Type

    conf

  • DOI
    10.1109/GEM.2014.7048124
  • Filename
    7048124