DocumentCode
3565623
Title
Walking through sight: Seeing the ability to see, in a 3-D augmediated reality environment
Author
Janzen, Ryan ; Yasrebi, Seyed Nima ; Bose, Avishek Joey ; Subramanian, Arjun ; Mann, Steve
Author_Institution
Dept. of Electr. & Comput. Eng., Univ. of Toronto, Toronto, ON, Canada
fYear
2014
Firstpage
1
Lastpage
2
Abstract
A 3-dimensional augmediated reality (AR) environment was designed, where users can physically walk through space, and by looking through AR glasses can see and interact with hidden veillance flux produced by cameras. Surveillance cameras, physically attached to a room, as well as handheld and body-worn cameras, each emit veillance flux and have a veillance field - a mathematical formulation of their capacity to see, as that capacity to see propagates through space. In this work, for the first time, we bring the mathematical veillance field into 3D augmediated reality, to "see sight".
Keywords
augmented reality; cameras; surveillance; 3D augmediated reality environment; AR; mathematical veillance field; surveillance camera; veillance flux; Cameras; Glass; Real-time systems; Rendering (computer graphics); Surveillance; Three-dimensional displays; Vectors;
fLanguage
English
Publisher
ieee
Conference_Titel
Games Media Entertainment (GEM), 2014 IEEE
Print_ISBN
978-1-4799-7545-7
Type
conf
DOI
10.1109/GEM.2014.7048124
Filename
7048124
Link To Document