DocumentCode
356644
Title
Interactive artificial life based on behavior and perception in a virtual environment
Author
Seung Yang, Hyun ; Park, Hyun-jin ; Cho, Yong-jin
Author_Institution
Dept. of Comput. Sci., Korea Adv. Inst. of Sci. & Technol., Taejon, South Korea
Volume
1
fYear
2000
fDate
2000
Firstpage
207
Abstract
A cyber character is a kind of artificial life inhabiting a virtual world. To be a life form in the virtual world, cyber characters need sensors and control systems. The sensor system enables the cyber character to recognize not only the virtual world but also the real world in such a manner that it can respond to user commands. The control system provides the cyber character with life-like behavior by generating goals and plans, selecting appropriate actions, and finally by animating the character. Users may feel the cyber character to be alive because of its close interaction and smart performance. A cyber character system designed to provide users with a realistic feeling of an artificial life is discussed
Keywords
artificial life; computer animation; gesture recognition; multimedia systems; real-time systems; sensors; virtual reality; animation; artificial life; control systems; cyber character; goal generation; interactive artificial life; life-like behavior; realistic feeling; sensor system; smart performance; user commands; virtual environment; virtual world; Animation; Artificial intelligence; Character generation; Control systems; Graphics; Intelligent sensors; Motion control; Muscles; Sensor systems; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia and Expo, 2000. ICME 2000. 2000 IEEE International Conference on
Conference_Location
New York, NY
Print_ISBN
0-7803-6536-4
Type
conf
DOI
10.1109/ICME.2000.869580
Filename
869580
Link To Document