DocumentCode
356798
Title
Data crawlers for simple optical character recognition
Author
Ashlock, Dan
Author_Institution
Dept. of Math. & Complex Adaptive Syst., Iowa State Univ., Ames, IA, USA
Volume
1
fYear
2000
fDate
2000
Firstpage
706
Abstract
Many genetic programming systems have been designed to exploit the use of state information in an indirect fashion. In this article we apply a genetic programming technique that directly incorporates state information to a collection of related optical character recognition tasks. Our recognizers are coded as GP-Automata, finite state machines modified by associating a function, stored as a parse tree, with each state. These functions are called deciders and serve to extract information from a high bandwidth input to drive finite state transitions. The GP-Automata make iterated decisions, requesting additional data in an adaptive fashion. This iterated data processing is a form of “crawling through the data” and so we term the software objects data crawlers. These objects can be thought of as expert systems, produced automatically from data by digital evolution. The states for rules with the deciders supplying the “if” part of these rules. We evolve perfect recognizers for three variations of a character set derived from the set of 4-ominoes
Keywords
expert systems; finite state machines; optical character recognition; trees (mathematics); 4-ominoes; GP-Automata; data crawlers; expert systems; finite state machines; finite state transitions; genetic programming systems; optical character recognition; parse tree; state information; Automata; Bandwidth; Character recognition; Crawlers; Data mining; Evolutionary computation; Feature extraction; Genetics; Mathematics; Optical character recognition software;
fLanguage
English
Publisher
ieee
Conference_Titel
Evolutionary Computation, 2000. Proceedings of the 2000 Congress on
Conference_Location
La Jolla, CA
Print_ISBN
0-7803-6375-2
Type
conf
DOI
10.1109/CEC.2000.870367
Filename
870367
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