DocumentCode
356801
Title
Why people play: artificial lives acquiring play-instinct to stabilize productivity
Author
Tamura, Shinichi ; Inabayashi, Shoji ; Hayakawa, Waichi ; Yokouchi, Takahiro
Author_Institution
Div. of Functional Diagnostic Imaging, Osaka Univ. Med. Sch., Yamadaoka, Japan
Volume
1
fYear
2000
fDate
2000
Firstpage
736
Abstract
We propose a model to generate a group of artificial lives capable of coping with various environment which is a set of tasks, and show play or hobbies are necessary for the group of individuals to maintain the ability to cope with various changes of the environment as a whole. This may be an another aspect of the wide variety of essential group capabilities. If the variety in a species decreases it will become extinct. We show some simulation results: in a world where a greater variety of abilities are demanded in play the performance of the whole world calculated only from job tasks becomes steady and avoids the risk of extinction of the species. This is the effect of play
Keywords
artificial life; genetic algorithms; social sciences; artificial lives; artificial mind; extinction; genetic algorithm; group capabilities; hobbies; human ability; job tasks; play; play-instinct; productivity; simulation results; species; Biomedical imaging; Cities and towns; Genetic algorithms; Humans; Internet; Medical diagnostic imaging; Productivity;
fLanguage
English
Publisher
ieee
Conference_Titel
Evolutionary Computation, 2000. Proceedings of the 2000 Congress on
Conference_Location
La Jolla, CA
Print_ISBN
0-7803-6375-2
Type
conf
DOI
10.1109/CEC.2000.870371
Filename
870371
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