DocumentCode :
3568694
Title :
Non-obscuring binocular eye tracking for wide field-of-view head-mounted-displays
Author :
Stengel, Michael ; Grogorick, Steve ; Eisemann, Martin ; Eisemann, Elmar ; Magnor, Marcus
Author_Institution :
Tech. Univ. Braunschweig, Braunschweig, Germany
fYear :
2015
Firstpage :
357
Lastpage :
358
Abstract :
We present a complete hardware and software solution for integrating binocular eye tracking into current state-of-the-art lens-based Head-mounted Displays (HMDs) without affecting the user´s wide field-of-view off the display. The system uses robust and efficient new algorithms for calibration and pupil tracking and allows realtime eye tracking and gaze estimation. Estimating the relative gaze direction of the user opens the door to a much wider spectrum of virtual reality applications and games when using HMDs. We show a 3d-printed prototype of a low-cost HMD with eye tracking that is simple to fabricate and discuss a variety of VR applications utilizing gaze estimation.
Keywords :
calibration; gaze tracking; helmet mounted displays; lenses; virtual reality; 3D-printed prototype; VR application; calibration; gaze estimation; lens-based head-mounted display; low-cost HMD; nonobscuring binocular eye tracking; pupil tracking; realtime eye tracking; relative gaze direction; virtual reality applications; wide field-of-view head-mounted-display; Calibration; Estimation; Lenses; Prototypes; Rendering (computer graphics); Computer Graphics [I.3.7]: Three-Dimensional Graphics and Realism — Virtual reality Computer Graphics [C.3]; Special-Purpose and Application-based Systems — Real-time and embedded systems;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Reality (VR), 2015 IEEE
Type :
conf
DOI :
10.1109/VR.2015.7223443
Filename :
7223443
Link To Document :
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