DocumentCode :
356938
Title :
Computationally intensive and noisy tasks: co-evolutionary learning and temporal difference learning on Backgammon
Author :
Darwen, Paul J.
Author_Institution :
Dept. of Comput. Sci. & Electr. Eng., Queensland Univ., Brisbane, Qld., Australia
Volume :
2
fYear :
2000
fDate :
2000
Firstpage :
872
Abstract :
The most difficult but realistic learning tasks are both noisy and computationally intensive. This paper investigates how, for a given solution representation, co-evolutionary learning can achieve the highest ability from the least computation time. Using a population of Backgammon strategies, this paper examines ways to make computational costs reasonable. With the same simple architecture Gerald Tasauro used for temporal difference learning to create the Backgammon strategy “Pubeval”, co-evolutionary learning here creates a better player
Keywords :
computational complexity; computer games; evolutionary computation; games of skill; learning (artificial intelligence); Backgammon; Pubeval; co-evolutionary learning; computation time; computational costs; computationally intensive tasks; temporal difference learning; Computational efficiency; Computer architecture; Computer science; Humans; Job shop scheduling; Machine learning; Optimal scheduling; Processor scheduling; Scheduling algorithm; Supercomputers;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Evolutionary Computation, 2000. Proceedings of the 2000 Congress on
Conference_Location :
La Jolla, CA
Print_ISBN :
0-7803-6375-2
Type :
conf
DOI :
10.1109/CEC.2000.870731
Filename :
870731
Link To Document :
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