DocumentCode
3569962
Title
Emotion representation for online gaming
Author
Raouzaiou, A. ; Karpouzis, K. ; Kollias, S.
Author_Institution
Image, Video & Multimedia Syst. Lab., Nat. Tech. Univ. of Athens, Greece
Volume
1
fYear
2003
Abstract
The ability to simulate lifelike interactive characters has many applications in the gaming industry. Human faces may act as visual interfaces that help users feel at home when interacting with a computer because they are accepted as the most expressive means for communicating and recognizing emotions. Thus, a lifelike human face can enhance interactive applications by providing straightforward feedback to and from the users and stimulating emotional responses from them. Thus, the gaming and entertainment industries can benefit from employing believable, expressive characters since such features significantly enhance the atmosphere of a virtual world and communicate messages far more vividly than any textual or speech information. In this paper, we present an abstract means of description of facial expressions, by utilizing concepts included in the MPEG-4 standard. Furthermore, we exploit these concepts to synthesize a wide variety of expressions using a reduced representation, suitable for networked and lightweight applications.
Keywords
computer games; emotion recognition; image representation; virtual reality; MPEG-4 standard; emotion recognition; emotion representation; facial expressions; human faces; lifelike interactive characters; online gaming; virtual world; visual interfaces; Application software; Atmosphere; Communication industry; Computational modeling; Computer interfaces; Emotion recognition; Face recognition; Feedback; Home computing; Humans;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia and Expo, 2003. ICME '03. Proceedings. 2003 International Conference on
Print_ISBN
0-7803-7965-9
Type
conf
DOI
10.1109/ICME.2003.1220943
Filename
1220943
Link To Document