DocumentCode
357020
Title
Talking faces
Author
Noh, Jun-yong ; Neumann, Ulrich
Author_Institution
Dept. of Comput. Sci., Univ. of Southern California, Los Angeles, CA, USA
Volume
2
fYear
2000
fDate
2000
Firstpage
627
Abstract
We present a method to generate mouth animations coupled with moderate movements of the head. Our method uses a coarse 2D textured mesh representation of images. With hardware texture mapping, we obtain 30 frames/sec animations on modest PC platforms. The synthesized animation sequence is realistic and lively. Radial basis functions are used in the underlying animation engine. At each phoneme transition, the positions of the mesh nodes are determined by RBF coefficients associated with a set of sparse feature points. Blending textures from key frame images on the displaced mesh produces animation sequences of talking faces
Keywords
computer animation; image morphing; image texture; multimedia computing; radial basis function networks; speech processing; PC platform; animation engine; coarse 2D textured mesh representation; key frame images; mesh nodes; mouth animations; phoneme transition; radial basis functions; sparse feature points; talking faces; texture mapping; Deformable models; Engines; Facial animation; Head; Image databases; Image segmentation; Mouth; Muscles; Pixel; Teleconferencing;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia and Expo, 2000. ICME 2000. 2000 IEEE International Conference on
Conference_Location
New York, NY
Print_ISBN
0-7803-6536-4
Type
conf
DOI
10.1109/ICME.2000.871441
Filename
871441
Link To Document