• DocumentCode
    3571118
  • Title

    Motion planning for digital humans

  • Author

    Kuffner, James

  • Author_Institution
    Dept. of Comput. Sci., Carnegie Mellon Univ., Pittsburgh, PA, USA
  • Volume
    2
  • fYear
    2003
  • Firstpage
    912
  • Abstract
    Research efforts are underway to develop sophisticated computer models of human physiology, biomechanics and appearance. Applications of these "digital humans" range from medical research to virtual reality entertainment. This paper presents an overview of several motion planning techniques for automatically generating motion trajectories for digital humans. The ultimate goal is to create autonomous animated characters that are able to move naturally and realistically in response to high-level task commands. These "digital human" characters can be viewed as "virtual robots" operating in simulated environments, since developing software to control such characters shares much in common with programming real robots. Experimental results involving both simulated human characters and real humanoid robots are shown.
  • Keywords
    computer animation; path planning; position control; robots; virtual reality; biomechanics; computer models; digital humans; human characters; human physiology; humanoid robots; medical research; motion planning; motion trajectories; task commands; virtual reality; virtual robots; Animation; Application software; Automatic control; Biomechanics; Humans; Motion planning; Physiology; Robotics and automation; Trajectory; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence in Robotics and Automation, 2003. Proceedings. 2003 IEEE International Symposium on
  • Print_ISBN
    0-7803-7866-0
  • Type

    conf

  • DOI
    10.1109/CIRA.2003.1222301
  • Filename
    1222301