DocumentCode
3571118
Title
Motion planning for digital humans
Author
Kuffner, James
Author_Institution
Dept. of Comput. Sci., Carnegie Mellon Univ., Pittsburgh, PA, USA
Volume
2
fYear
2003
Firstpage
912
Abstract
Research efforts are underway to develop sophisticated computer models of human physiology, biomechanics and appearance. Applications of these "digital humans" range from medical research to virtual reality entertainment. This paper presents an overview of several motion planning techniques for automatically generating motion trajectories for digital humans. The ultimate goal is to create autonomous animated characters that are able to move naturally and realistically in response to high-level task commands. These "digital human" characters can be viewed as "virtual robots" operating in simulated environments, since developing software to control such characters shares much in common with programming real robots. Experimental results involving both simulated human characters and real humanoid robots are shown.
Keywords
computer animation; path planning; position control; robots; virtual reality; biomechanics; computer models; digital humans; human characters; human physiology; humanoid robots; medical research; motion planning; motion trajectories; task commands; virtual reality; virtual robots; Animation; Application software; Automatic control; Biomechanics; Humans; Motion planning; Physiology; Robotics and automation; Trajectory; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence in Robotics and Automation, 2003. Proceedings. 2003 IEEE International Symposium on
Print_ISBN
0-7803-7866-0
Type
conf
DOI
10.1109/CIRA.2003.1222301
Filename
1222301
Link To Document