DocumentCode :
3571205
Title :
Near Field Communication in the development of ubiquitous games
Author :
Garrido, Pilar Castro ; Miraz, Guillermo Matas ; Ruiz, Irene Luque ; G?³mez-Nieto, Miguel ??ngel
Author_Institution :
Univ. of Cordoba, Córdoba, Spain
fYear :
2010
Firstpage :
1
Lastpage :
7
Abstract :
This paper presents the use of Near Field Communication and mobile technologies for the development of ubiquitous games. We describe all the components necessary for the building of ubiquitous games: the MIDlet or program running on the mobile phone with NFC features, the services available in the back-end system in charge of the game control and the tool devoted to real-time surveillance and visualization of the game and players state. Also we show the advantages of NFC for the development of ubiquitous games, thanks to the existence of standards and Java APIs for easy development, standardization and integrated use of different communications technologies and the secure management of information and communications.
Keywords :
Java; application program interfaces; computer games; data visualisation; mobile computing; mobile handsets; software standards; Java APIs; MIDlet; back-end system; communications technologies; game control; game visualization; mobile phone; mobile technologies; near field communication; players state; real-time surveillance; secure information management; standards; ubiquitous games; Computer architecture; Computers; Games; Java; Monitoring; Radiofrequency identification; Servers;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Internet Technology and Secured Transactions (ICITST), 2010 International Conference for
Print_ISBN :
978-1-4244-8862-9
Electronic_ISBN :
978-0-9564263-6-9
Type :
conf
Filename :
5678018
Link To Document :
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