• DocumentCode
    3571205
  • Title

    Near Field Communication in the development of ubiquitous games

  • Author

    Garrido, Pilar Castro ; Miraz, Guillermo Matas ; Ruiz, Irene Luque ; G?³mez-Nieto, Miguel ??ngel

  • Author_Institution
    Univ. of Cordoba, Córdoba, Spain
  • fYear
    2010
  • Firstpage
    1
  • Lastpage
    7
  • Abstract
    This paper presents the use of Near Field Communication and mobile technologies for the development of ubiquitous games. We describe all the components necessary for the building of ubiquitous games: the MIDlet or program running on the mobile phone with NFC features, the services available in the back-end system in charge of the game control and the tool devoted to real-time surveillance and visualization of the game and players state. Also we show the advantages of NFC for the development of ubiquitous games, thanks to the existence of standards and Java APIs for easy development, standardization and integrated use of different communications technologies and the secure management of information and communications.
  • Keywords
    Java; application program interfaces; computer games; data visualisation; mobile computing; mobile handsets; software standards; Java APIs; MIDlet; back-end system; communications technologies; game control; game visualization; mobile phone; mobile technologies; near field communication; players state; real-time surveillance; secure information management; standards; ubiquitous games; Computer architecture; Computers; Games; Java; Monitoring; Radiofrequency identification; Servers;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Internet Technology and Secured Transactions (ICITST), 2010 International Conference for
  • Print_ISBN
    978-1-4244-8862-9
  • Electronic_ISBN
    978-0-9564263-6-9
  • Type

    conf

  • Filename
    5678018