Title :
Hybrid Visualization of Sparse Point-Based Data Using GPGPU
Author :
Lukac, Niko ; Pelic, Denis ; Alik, Borut
Author_Institution :
Fac. of Electr. Eng. & Comput. Sci., Univ. of Maribor, Maribor, Slovenia
Abstract :
Direct point-based rendering is a popular method in scientific visualization, since the number of point-based datasets increased dramatically in the past few years. At the same time, rendering of point primitives is becoming less efficient as the data size increases. Point splatting, volume-based rendering, or is surface extraction are well-known approaches that can be utilized. Unfortunately, high visual accuracy is often sacrificed. Furthermore, unstructured sparse point-based data is more difficult to visualize, since no surface geometry and topology can be implicitly defined. This paper introduces a novel hybrid visualization method that utilizes point-based and volume-based rendering of sparse point-based data. The visualization is done entirely with a custom rendering pipeline by using GPGPU, which provides accelerated rendering. The method achieves real-time visualization, while retaining high visual accuracy, as shown on cosmological dark matter SPH-based dataset.
Keywords :
data visualisation; feature extraction; graphics processing units; rendering (computer graphics); GPGPU; cosmological dark matter SPH-based dataset; data size; direct point-based rendering; hybrid sparse point-based data visualization method; isosurface extraction; point primitive rendering; point splatting; point-based datasets; scientific visualization; unstructured sparse point-based data; volume-based rendering; Casting; Data visualization; Graphics processing units; Pipelines; Rendering (computer graphics); Three-dimensional displays; Visualization; CUDA; GPGPU; SVO; hybrid rendering; scientific visualization;
Conference_Titel :
Computing and Networking (CANDAR), 2014 Second International Symposium on
DOI :
10.1109/CANDAR.2014.76