DocumentCode :
3574793
Title :
Analysis of a novel hybrid P2P architecture
Author :
Carter, Chris ; Rhalibi, Abdennour ; Merabti, Madjid
Author_Institution :
Liverpool John Moores University, L3 3AF, Liverpool, UK
fYear :
2014
Firstpage :
508
Lastpage :
513
Abstract :
In this paper, we present a novel approach for the development of two prototype MMOG applications built on top of a research test-bed proposed in our earlier work [2][4] and highlight the innovative methods used to create an architecture-agnostic MMOG game application which has been applied to both an industry standard Client/Server approach and a novel Hybrid-P2P architecture [4]. We outline the test environment and evaluate the real-time configuration of the Hybrid-P2P architecture and directly compare it against the Client/Server variant. We conclude the paper with a discussion of the results and the key observations that can be drawn from the analysis.
Keywords :
Engines; Games; Peer-to-peer computing; Projectiles; Prototypes; Servers; Topology; Analysis; Online Games; Peer-to-Peer; Scalability; component;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Consumer Communications and Networking Conference (CCNC), 2014 IEEE 11th
Print_ISBN :
978-1-4799-2356-4
Type :
conf
DOI :
10.1109/CCNC.2014.7056309
Filename :
7056309
Link To Document :
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