• DocumentCode
    3575396
  • Title

    Graph Isomorphism in Fuzzy Cognitive Maps for Monitoring of Game-Based Learning

  • Author

    Bolivar Baron, Holman ; Martinez Rojas, Mario ; Diaz, Johanna Trujillo ; Velasquez Contreras, Andres

  • Author_Institution
    Fac. of Eng., Catholic Univ. of Colombia, Bogota, Colombia
  • fYear
    2014
  • Firstpage
    304
  • Lastpage
    310
  • Abstract
    Knowledge can be understood as the specification of classifications and causes, kinds and causes usually are fuzzy. Fuzzy Cognitive Maps has been applied in different areas to express the dynamic behavior of a set of related concepts. Its graphical structure allows systematic causal propagation forward and backward chaining. In the same way, nowadays individuals use a lot of different technological media: smart TV, Internet, video games, mobile phones, etc. The use of multimedia has become popular in the education field, these multimedia techniques can allow students to get more entertainment, immersion and interactivity. An interactive learning environment can provide useful information to analyze the student learning process. This research work presents a learning assessment system that uses Ullman algorithm to determine if there are graph isomorphism between the graph resulting from the interaction of a student with a gaming platform and the graph from causal relationships built by the teacher or tutor. In this evaluation, it was observed that most practical tasks obtain better results, confirming the Hebb rule on learning and cellular neurophysiological relationship.
  • Keywords
    cognition; computer aided instruction; computer games; fuzzy set theory; Hebb rule; Internet; Ullman algorithm; backward chaining; causal relationship; cellular neurophysiological relationship; fuzzy cognitive map; game-based learning; gaming platform; graph isomorphism; graphical structure; interactive learning environment; learning assessment system; mobile phones; multimedia technique; smart TV; student learning process; systematic causal propagation forward chaining; video games; Algorithm design and analysis; Analytical models; Correlation; Educational institutions; Fuzzy cognitive maps; Games; Training; Cognitive training; Fuzzy cognitive map; Game-based assessment; Game-based learning;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Intelligent Networking and Collaborative Systems (INCoS), 2014 International Conference on
  • Print_ISBN
    978-1-4799-6386-7
  • Type

    conf

  • DOI
    10.1109/INCoS.2014.117
  • Filename
    7057106