DocumentCode :
3577301
Title :
Analyzing the User Inactiveness in a Mobile Social Game
Author :
Ming Cheung ; She, James ; Ringo Lam
Author_Institution :
HKUST-NIE Social Media Lab., Hong Kong Univ. of Sci. & Technol., Hong Kong, China
fYear :
2014
Firstpage :
415
Lastpage :
420
Abstract :
This paper analyzes and evaluates the factors that affect the inactiveness of users and how they are related to inactiveness. A higher inactiveness indicates a user is more likely to be inactive. The analysis locates inactive users, who have not logged in to the system for some time, and evaluates the relationship between inactiveness and three dimensions: social networking, time, and in-app purchase. Based on the operational data from a mobile social game, Barcode Footballer, with more than 100k users and 1 million friendships, it is concluded that social networking, time and in-app purchase are all important factors in inactiveness. The results can be applied to mobile social games to detect potential inactive users such that their operators can retain those users by using encouragements.
Keywords :
computer games; mobile computing; social networking (online); sport; user interfaces; Barcode Footballer; in-app purchase; mobile social game; social networking; user inactiveness; Birds; Facebook; Games; Land mobile radio; Training; friendship; game; inactiveness; operational data; purchase; social;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Internet of Things (iThings), 2014 IEEE International Conference on, and Green Computing and Communications (GreenCom), IEEE and Cyber, Physical and Social Computing(CPSCom), IEEE
Print_ISBN :
978-1-4799-5967-9
Type :
conf
DOI :
10.1109/iThings.2014.75
Filename :
7059700
Link To Document :
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