Title :
Planar Waypoint Generation and Path Finding in Dynamic Environment
Author :
Daoyuan Jia ; Cheng Hu ; Kechen Qin ; Xiaohui Cui
Author_Institution :
Int. Sch. of Software, Wuhan Univ., Wuhan, China
Abstract :
Path Planning stands in basic positions in robotics, game AI and navigation. Previous solutions generally focused on decompose the environment into grid-like map, which is large in proportion to the size and complexity of the environment, and thus the efficiency of graph construction, update and path-finding suffers. We proposed a waypoint generation method to discretize the environment into a waypoint graph. By utilizing waypoint filtering and edge sparsification, we control the size of waypoint graph to be relatively small without sacrifice path quality in path finding. Our method limits the length of edge, and thus supports fast local update for dynamic environment. Experiments show that our way can fast generate the waypoint graph from continuous environment, and update it locally and dynamically. By integrating with physics engine, we also support path finding for multiple agents in a dynamic environment.
Keywords :
graph theory; path planning; dynamic environment; edge sparsification; path finding; planar waypoint generation; waypoint filtering; waypoint graph; Heuristic algorithms; Interpolation; Navigation; Path planning; Robots; Shape; Solids; waypoint;waypoint graph generation; path finding;
Conference_Titel :
Identification, Information and Knowledge in the Internet of Things (IIKI), 2014 International Conference on
DOI :
10.1109/IIKI.2014.49