• DocumentCode
    3581399
  • Title

    Video games and participation in health - How online games can foster population???s participation in public health policies

  • Author

    de Vasconcellos, Marcelo Simao ; Soares de Araujo, Inesita

  • Author_Institution
    Inst. of Sci. & Technol. Commun. & Inf. in Health, Oswaldo Cruz Found., Rio de Janeiro, Brazil
  • fYear
    2014
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    This paper discusses the use of video games for public health communication, as a means of presenting health content in attractive formats, fostering an active stance in seeking such content and enhancing population´s social participation. In order to do that, we analyze the concepts of serious games, procedural rhetoric and games as participatory media culture. A subsequent empirical step consisted of interviews with 22 video game players, from which we draw conclusions about games´ potential to communicate health themes, illustrate collective health issues and enhance population´s participation in public health policies.
  • Keywords
    health care; serious games (computing); online games; population participation; public health communication; public health policy; serious games; video games; Context; Games; Media; Production; Public healthcare; Sociology; Statistics; Health communication; participation; video games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Serious Games and Applications for Health (SeGAH), 2014 IEEE 3rd International Conference on
  • Type

    conf

  • DOI
    10.1109/SeGAH.2014.7067095
  • Filename
    7067095