DocumentCode
3581399
Title
Video games and participation in health - How online games can foster population???s participation in public health policies
Author
de Vasconcellos, Marcelo Simao ; Soares de Araujo, Inesita
Author_Institution
Inst. of Sci. & Technol. Commun. & Inf. in Health, Oswaldo Cruz Found., Rio de Janeiro, Brazil
fYear
2014
Firstpage
1
Lastpage
8
Abstract
This paper discusses the use of video games for public health communication, as a means of presenting health content in attractive formats, fostering an active stance in seeking such content and enhancing population´s social participation. In order to do that, we analyze the concepts of serious games, procedural rhetoric and games as participatory media culture. A subsequent empirical step consisted of interviews with 22 video game players, from which we draw conclusions about games´ potential to communicate health themes, illustrate collective health issues and enhance population´s participation in public health policies.
Keywords
health care; serious games (computing); online games; population participation; public health communication; public health policy; serious games; video games; Context; Games; Media; Production; Public healthcare; Sociology; Statistics; Health communication; participation; video games;
fLanguage
English
Publisher
ieee
Conference_Titel
Serious Games and Applications for Health (SeGAH), 2014 IEEE 3rd International Conference on
Type
conf
DOI
10.1109/SeGAH.2014.7067095
Filename
7067095
Link To Document