DocumentCode
3581403
Title
Evaluation between humans and affective NPC in digital gaming scenario
Author
Sales, Rainier ; Clua, Esteban ; de Oliveira, Daniel ; Paes, Aline ; Chaimowicz, Luiz ; Nunes, Maria Augusta S. N.
Author_Institution
Comput. Sci. Dept., Univ. Fed. Fluminense Niteroi, Niteroi, Brazil
fYear
2014
Firstpage
1
Lastpage
8
Abstract
The scenario of affective computing has expanded into different areas, demonstrating its applicability in various fields and specific scenarios. The area of digital games, in particular serious games, is one of the areas that can benefit from the use of affective computing, especially when used in artificial intelligence agents, also defined as NPC (Non-Player Character) simulating human affective aspects such as personality, emotion and mood. Many advances have been made for combining affective computing and serious games. However, since games present a direct interaction with the user, they require more attention to one important factor: the fun factor provided by the game. This paper aims at evaluating the fun factor of a game by experiencing a memory game that makes use of affective agent as a NPC opponent. The results in this paper demonstrate significant advances in the ability to simulate affective NPC agent in games toward modifying the way in which players analyze a current NPC and mainly at the level of pleasure dueling it.
Keywords
digital simulation; multi-agent systems; serious games (computing); NPC; affective agent; affective computing; digital gaming; human simulation; nonplayer character; serious games; Affective computing; Artificial intelligence; Computer architecture; Computers; Games; Sociology; Testing; NPC; affective computing; artificial intelligence; digital games;
fLanguage
English
Publisher
ieee
Conference_Titel
Serious Games and Applications for Health (SeGAH), 2014 IEEE 3rd International Conference on
Type
conf
DOI
10.1109/SeGAH.2014.7067101
Filename
7067101
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