DocumentCode :
3581404
Title :
A new approach for self adaptive video game for rehabilitation - Experiences in the amblyopia treatment
Author :
Correa, Omar ; Cuervo, Celso ; Perez, Pedro ; Arias, Alejandro
Author_Institution :
Visualization & Virtual Reality Res. Group, Univ. of Inf. Sci. (UIC), Havana, Cuba
fYear :
2014
Firstpage :
1
Lastpage :
5
Abstract :
Self adaptive video games are important for rehabilitation at home. Recent works have explored different techniques with satisfactory results but these have a poor use of game design concepts like Challenge and Conservative Handling of Failure. Dynamic Difficult Adjustment with Help (DDA-Help) approach is presented as a new point of view for self adaptive video games for rehabilitation. Procedural Content Generation (PCG) and automatic helpers are used to a different work on Conservative Handling of Failure and Challenge. An experience with amblyopic children showed the proposal effectiveness, increasing the visual acuity 2-3 level following the Snellen Vision Test and improving the performance curve during the game time.
Keywords :
computer games; handicapped aids; patient rehabilitation; vision defects; DDA-Help approach; PCG; Snellen vision test; amblyopia treatment; amblyopic children; automatic helpers; dynamic difficult adjustment-with-help approach; game design; game time; patient rehabilitation; performance curve improvement; procedural content generation; self-adaptive video game; visual acuity; Complexity theory; Games; Medical treatment; Noise; Protocols; Vision defects; Visualization; Amblyopia; adaptive; automatic helpers; procedural content generation; serious game;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Serious Games and Applications for Health (SeGAH), 2014 IEEE 3rd International Conference on
Type :
conf
DOI :
10.1109/SeGAH.2014.7067102
Filename :
7067102
Link To Document :
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