• DocumentCode
    3581405
  • Title

    Designing games for older adults: an affordance based approach

  • Author

    Awad, Mahmoud ; Ferguson, Stuart ; Craig, Cathy

  • Author_Institution
    Sch. of Psychol., Queens Univ. of Belfast, Belfast, UK
  • fYear
    2014
  • Firstpage
    1
  • Lastpage
    7
  • Abstract
    The main purpose of this study is to determine the game principles that need to be adopted in order to create an enjoyable and engaging game experience for older adults, whilst ensuring that the purpose of the game, encouraging upper limb mobility, is respected. The study reported in this paper involved a group of older adults who played and gave feedback on an early game prototype which feed into the design modification process. Each player´s action capabilities were measured and taken into account in the design process. This helped ensure that opportunities for action that the game afforded were adapted to players´ need.
  • Keywords
    computer games; human factors; design modification process; game design; game experience; game principles; limb mobility; older adults; Computers; Context; Games; Prototypes; Switches; Testing; Virtual environments; affordance; engagement; game design; kinect; older adults; user centred design;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Serious Games and Applications for Health (SeGAH), 2014 IEEE 3rd International Conference on
  • Type

    conf

  • DOI
    10.1109/SeGAH.2014.7067103
  • Filename
    7067103