DocumentCode
3581405
Title
Designing games for older adults: an affordance based approach
Author
Awad, Mahmoud ; Ferguson, Stuart ; Craig, Cathy
Author_Institution
Sch. of Psychol., Queens Univ. of Belfast, Belfast, UK
fYear
2014
Firstpage
1
Lastpage
7
Abstract
The main purpose of this study is to determine the game principles that need to be adopted in order to create an enjoyable and engaging game experience for older adults, whilst ensuring that the purpose of the game, encouraging upper limb mobility, is respected. The study reported in this paper involved a group of older adults who played and gave feedback on an early game prototype which feed into the design modification process. Each player´s action capabilities were measured and taken into account in the design process. This helped ensure that opportunities for action that the game afforded were adapted to players´ need.
Keywords
computer games; human factors; design modification process; game design; game experience; game principles; limb mobility; older adults; Computers; Context; Games; Prototypes; Switches; Testing; Virtual environments; affordance; engagement; game design; kinect; older adults; user centred design;
fLanguage
English
Publisher
ieee
Conference_Titel
Serious Games and Applications for Health (SeGAH), 2014 IEEE 3rd International Conference on
Type
conf
DOI
10.1109/SeGAH.2014.7067103
Filename
7067103
Link To Document