• DocumentCode
    3581408
  • Title

    Educational virtual game scenario generation for serious games

  • Author

    Janssens, Olivier ; Samyny, Koen ; Van de Walle, Rik ; Van Hoecke, Sofie

  • Author_Institution
    Electron. & Inf. Technol. Lab., Ghent Univ., Kortrijk, Belgium
  • fYear
    2014
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    In order to help youngsters who are confronted with cyberbullying, the Friendly ATTAC project aims to develop a serious game. In this paper the novel virtual game scenario generation process for this serious game is presented. The goal of the process is to allow non-technical users to model virtual scenarios. After writing the scenarios, the scenarios can be modelled in ATTAC-L and afterwards translated in computer interpretable XML. This XML is then used to automatically build the scenario within the game engine so that it can be played. This paper details the ATTAC-L scenario generation and how it is translated to an in game scenario. Thanks to the presented tools and methods, it is possible to transform a written scenario into an in game virtual game scenario.
  • Keywords
    XML; serious games (computing); social sciences computing; ATTAC-L model; Friendly ATTAC project; computer interpretable XML; cyberbullying; educational virtual game scenario generation; extensible markup language; game engine; serious games; virtual scenario modeling; Computers; Concurrent computing; Games; Generators; Natural languages; Syntactics; XML;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Serious Games and Applications for Health (SeGAH), 2014 IEEE 3rd International Conference on
  • Type

    conf

  • DOI
    10.1109/SeGAH.2014.7067106
  • Filename
    7067106