Title :
Body dominance during virtual tennis game: preliminary results
Author :
Grilo Gomes, Leonardo ; Sovierzoski, Miguel Antonio ; Domingos Scremin, Reginato ; Gamba, Humberto Remigio
Author_Institution :
Grad. Sch. of Electr. Eng & Comput. Sci., Fed. Univ. of Technol. - Parana, Curitiba, Brazil
Abstract :
The movement recovery and the independence in the activities of daily living in a short period of time are among the aims of the physical therapy. For this the video games are being used in the physiotherapy clinics to increase the body balance, and the strength and tonus of the muscle. Seventy percentage of the patients in treatment have some orthopedic problem or neurological condition. In this work we analyzed eleven healthy individuals, wearing waistcoat with accelerometers, sandals with pressure sensors, and electromyography on the calves, for monitoring the body swing, and electrical signal from legs, playing a Nintendo´s tennis game. The results showed that the functional differences between right-hander and left-hander during playing video game are useful for physical therapy.
Keywords :
accelerometers; electromyography; medical computing; orthopaedics; patient treatment; pressure sensors; serious games (computing); Nintendo tennis game; accelerometers; body balance; body dominance; calves; daily living; electrical signal; electromyography; healthy individuals; left-hander; movement recovery; neurological condition; orthopedic problem; physical therapy; physiotherapy clinics; pressure sensors; right-hander; sandals; video games; virtual tennis game; waistcoat; Computer science; Electromyography; Foot; Games; Monitoring; Muscles; Sensors; Body dominance; Electrogoniometry; Electromyography; Rehabilitation; Video Game;
Conference_Titel :
Serious Games and Applications for Health (SeGAH), 2014 IEEE 3rd International Conference on
DOI :
10.1109/SeGAH.2014.7067108