DocumentCode
3581410
Title
Body dominance during virtual tennis game: preliminary results
Author
Grilo Gomes, Leonardo ; Sovierzoski, Miguel Antonio ; Domingos Scremin, Reginato ; Gamba, Humberto Remigio
Author_Institution
Grad. Sch. of Electr. Eng & Comput. Sci., Fed. Univ. of Technol. - Parana, Curitiba, Brazil
fYear
2014
Firstpage
1
Lastpage
5
Abstract
The movement recovery and the independence in the activities of daily living in a short period of time are among the aims of the physical therapy. For this the video games are being used in the physiotherapy clinics to increase the body balance, and the strength and tonus of the muscle. Seventy percentage of the patients in treatment have some orthopedic problem or neurological condition. In this work we analyzed eleven healthy individuals, wearing waistcoat with accelerometers, sandals with pressure sensors, and electromyography on the calves, for monitoring the body swing, and electrical signal from legs, playing a Nintendo´s tennis game. The results showed that the functional differences between right-hander and left-hander during playing video game are useful for physical therapy.
Keywords
accelerometers; electromyography; medical computing; orthopaedics; patient treatment; pressure sensors; serious games (computing); Nintendo tennis game; accelerometers; body balance; body dominance; calves; daily living; electrical signal; electromyography; healthy individuals; left-hander; movement recovery; neurological condition; orthopedic problem; physical therapy; physiotherapy clinics; pressure sensors; right-hander; sandals; video games; virtual tennis game; waistcoat; Computer science; Electromyography; Foot; Games; Monitoring; Muscles; Sensors; Body dominance; Electrogoniometry; Electromyography; Rehabilitation; Video Game;
fLanguage
English
Publisher
ieee
Conference_Titel
Serious Games and Applications for Health (SeGAH), 2014 IEEE 3rd International Conference on
Type
conf
DOI
10.1109/SeGAH.2014.7067108
Filename
7067108
Link To Document