DocumentCode
3583149
Title
Hybrid natural and structured audio coding for 3D scenes
Author
Battista, Stefano ; Zoia, Giorgio ; Simeonov, Aleksandar ; Zhou, Ruo-hua
Author_Institution
bSoft Ltd., Italy
Volume
1
fYear
2002
fDate
6/24/1905 12:00:00 AM
Firstpage
505
Abstract
Natural and structured audio representations can be characterized by the lack or presence of a model describing the sound, respectively; combination of the two approaches can lead to efficient and improved storage and transmission of both speech and music, mixing less efficient but general technologies with more compact and specialized models. Integration of natural audio tracks with structured sound and 3D spatial processing is a challenging effort, especially when the audio, scene requires high quality and precise synchronization with video and graphic information, as it is the case in professional multimedia and virtual reality frameworks. In this paper natural and structured sound are surveyed and a new player is presented, which supports all the mentioned technologies in a normative context.
Keywords
audio coding; code standards; multimedia communication; software tools; telecommunication standards; 3D scenes; 3D spatial processing; MPEG4 coding; graphic information; hybrid natural audio coding; multimedia; music storage; music transmission; natural audio representation; natural audio tracks; programming language; software sound synthesis languages; speech storage; speech transmission; structured audio coding; structured audio representation; structured sound processing; synchronization; video information; virtual reality; Audio coding; Graphics; Headphones; Layout; Music; Phase change materials; Pulse modulation; Space technology; Speech; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia and Expo, 2002. ICME '02. Proceedings. 2002 IEEE International Conference on
Print_ISBN
0-7803-7304-9
Type
conf
DOI
10.1109/ICME.2002.1035829
Filename
1035829
Link To Document