DocumentCode
3583170
Title
Real-time rendering of dynamic scenes using wave field synthesis
Author
Horbach, Ulrich ; Corteel, Etienne ; Pellegrini, Renato S. ; Hulsebos, Edo
Volume
1
fYear
2002
fDate
6/24/1905 12:00:00 AM
Firstpage
517
Abstract
Wave field synthesis (WFS) methods, combined with the MPEG-4 multimedia standard, allow us to capture, transmit and reproduce time-varying acoustic scenes, such as theatre events with moving actors in a concert hall, in a perceptually realistic way for groups of listeners in a defined listening area. In this paper, we present related techniques that have been developed within the European project Carrouso.
Keywords
acoustic field; audio coding; code standards; multimedia computing; real-time systems; European project Carrouso; MPEG-4 multimedia standard; WFS methods; defined listening area; dynamic scenes; moving actors; perceptual realism; real-time rendering; theatre events; time-varying acoustic scenes; wave field synthesis; Acoustic measurements; Acoustic waves; Area measurement; Layout; Loudspeakers; MPEG 4 Standard; Microphone arrays; Position measurement; Standards development; Velocity measurement;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia and Expo, 2002. ICME '02. Proceedings. 2002 IEEE International Conference on
Print_ISBN
0-7803-7304-9
Type
conf
DOI
10.1109/ICME.2002.1035832
Filename
1035832
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