DocumentCode
3584321
Title
Real-time synthesis and rendering of flowing water in Chinese Ink Paintings
Author
Chen, Tianding
Author_Institution
Institute of Communications and Information Technology, Zhejiang Gongshang University, Hangzhou 310018, China
fYear
2008
Firstpage
136
Lastpage
140
Abstract
It focuses on a special category of Chinese Ink Painting, the landscape painting. Usually, the main elements in the landscape painting are mountains and water. We propose a simple method to synthesize the flow of water in the picture to make an artistic conception of it can be understood. The paper presents a real-time method to simulate and render the turbulent flow and splash of stream water over irregular terrain and dynamic rigid objects. In order to achieve real-time frame rates, we adopt a GPU (Graphics Processing Unit) particle system to perform the simulation and exploit 2D metaballs with billboards to represent the 3D water surface. Besides, our billboard rendering method for splash surface does not possess the traditional clipping artifact. Although our proposed method is not a direct physical simulation, the results are empirically plausible and efficient, and especially suitable for interactive graphics application such as computer games.
Keywords
Billboard Rendering; Metaball; Particle System; Real-Time Synthesis;
fLanguage
English
Publisher
iet
Conference_Titel
Visual Information Engineering, 2008. VIE 2008. 5th International Conference on
ISSN
0537-9989
Print_ISBN
978-0-86341-914-0
Type
conf
Filename
4743405
Link To Document