DocumentCode :
3585323
Title :
Game with a Purpose for Tagging Emotions in Dialect Arabic Speech
Author :
Rizkallah, Miriam ; Abdulaal, Omar ; El Bastawisy, Menah ; Hamed, Injy ; Abdennadher, Slim
fYear :
2014
Firstpage :
277
Lastpage :
282
Abstract :
Adapting to the emotions of a user and reacting to his/her mood in computer applications has become a recent concern in current researches. This can help accomplish a required task in a very user-friendly way. Emotionally intelligent systems depend on their detection of emotions from the outer behavior of the user such as facial expressions, head gestures and verbal expressions. Moreover, researches can now detect the emotion of the user´s from his/her voice or tone without seeing them face to face. Unfortunately, all the work done was based on the English speech. The aim of thi paper is to collect data of dialect Egyptian Arabic speech, that are tagged with emotions using crowd sourcing.
Keywords :
emotion recognition; human computer interaction; natural language processing; speech recognition; English speech; crowd sourcing; dialect Arabic speech; dialect Egyptian Arabic speech; emotion detection; emotionally intelligent system; facial expression; head gesture; outer behavior; tagging emotion; user-friendly way; verbal expression; Computers; Databases; Electronic mail; Games; Speech; Speech recognition; Tagging; GWAP; dialect Egyptian Arabic speech; emotion recognition; emotions; speech corpus;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Signal-Image Technology and Internet-Based Systems (SITIS), 2014 Tenth International Conference on
Type :
conf
DOI :
10.1109/SITIS.2014.109
Filename :
7081559
Link To Document :
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