• DocumentCode
    3585424
  • Title

    Research of Real-Time Terrain Rendering on GPU

  • Author

    Xin Li ; Yu Wang

  • Author_Institution
    Dept. of Automobile Transp., Bengbu Automobile No-commissioned Officer Acad., Bengbu, China
  • Volume
    2
  • fYear
    2014
  • Firstpage
    14
  • Lastpage
    17
  • Abstract
    In order to meet the real-time flight monitoring system for fast rendering realistic terrain requirements, a GPU rendering algorithm is proposed. The algorithm has two steps at per frame, the first step is to generate coarse terrain grid by using fixed grid mapping, and calculate refinement depth of each triangle base on the complexity of terrain surface. The second step is terrain rendering, according to the refinement level calculate at first step, choose different levels of grid template stored in the cache to subdivide coarse grid. Finally, combined with satellite photos, we can get high quality three-dimensional virtual landscapes. The result of the simulation shows that the method in this paper is simple to implement and can satisfy the requirement of real-time and reality.
  • Keywords
    graphics processing units; real-time systems; realistic images; rendering (computer graphics); terrain mapping; 3D virtual landscapes; GPU rendering algorithm; coarse terrain grid; fixed grid mapping; grid template; real-time flight monitoring system; real-time terrain rendering; realistic terrain; refinement level; satellite photos; terrain surface; Graphics processing units; Indexes; Interpolation; Real-time systems; Rendering (computer graphics); Visualization; grid mapping; real-time rendering; refinement level;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Design (ISCID), 2014 Seventh International Symposium on
  • Print_ISBN
    978-1-4799-7004-9
  • Type

    conf

  • DOI
    10.1109/ISCID.2014.22
  • Filename
    7081926