DocumentCode
3585424
Title
Research of Real-Time Terrain Rendering on GPU
Author
Xin Li ; Yu Wang
Author_Institution
Dept. of Automobile Transp., Bengbu Automobile No-commissioned Officer Acad., Bengbu, China
Volume
2
fYear
2014
Firstpage
14
Lastpage
17
Abstract
In order to meet the real-time flight monitoring system for fast rendering realistic terrain requirements, a GPU rendering algorithm is proposed. The algorithm has two steps at per frame, the first step is to generate coarse terrain grid by using fixed grid mapping, and calculate refinement depth of each triangle base on the complexity of terrain surface. The second step is terrain rendering, according to the refinement level calculate at first step, choose different levels of grid template stored in the cache to subdivide coarse grid. Finally, combined with satellite photos, we can get high quality three-dimensional virtual landscapes. The result of the simulation shows that the method in this paper is simple to implement and can satisfy the requirement of real-time and reality.
Keywords
graphics processing units; real-time systems; realistic images; rendering (computer graphics); terrain mapping; 3D virtual landscapes; GPU rendering algorithm; coarse terrain grid; fixed grid mapping; grid template; real-time flight monitoring system; real-time terrain rendering; realistic terrain; refinement level; satellite photos; terrain surface; Graphics processing units; Indexes; Interpolation; Real-time systems; Rendering (computer graphics); Visualization; grid mapping; real-time rendering; refinement level;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Design (ISCID), 2014 Seventh International Symposium on
Print_ISBN
978-1-4799-7004-9
Type
conf
DOI
10.1109/ISCID.2014.22
Filename
7081926
Link To Document