DocumentCode :
3586368
Title :
Re-visit blocking texture cache design for modern GPU
Author :
Jhe-Yu Liou ; Chung-Ho Chen
Author_Institution :
Dept. of Electr. Eng., Nat. Cheng Kung Univ., Tainan, Taiwan
fYear :
2014
Firstpage :
288
Lastpage :
289
Abstract :
Texture cache plays a significant position in GPU design especially in a limited memory bandwidth environment such as mobile SoC system. In this paper, we evaluate the 6D blocking texture cache design through a sophisticated GPU simulator using DRAM memory model. Our experiment reveals that using a larger block can take advantage of the spatial locality of texel accesses, however, fetching a larger block which requires several burst runs in DRAM access, results in poor memory access efficiency. As a result, the block size used has to match with the DRAM burst length for the best memory access efficiency.
Keywords :
DRAM chips; cache storage; graphics processing units; 6D blocking texture cache design; DRAM access; DRAM memory model; GPU simulator; poor memory access efficiency; texel accesses; Data models; Graphics processing units; Instruction sets; Memory management; Random access memory; Three-dimensional displays; Timing; DRAM model; GPU architecture; Texture cache;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
SoC Design Conference (ISOCC), 2014 International
Type :
conf
DOI :
10.1109/ISOCC.2014.7087652
Filename :
7087652
Link To Document :
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