• DocumentCode
    3589723
  • Title

    The implementation of a live interactive augmented reality game creative system

  • Author

    Guoyu Sun ; Chu Qiu ; Quan Qi ; Kaihui Mu ; Bo Wang

  • Author_Institution
    Commun. Univ. of China, Beijing, China
  • fYear
    2014
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    Interaction is the most important factor that may much influence gaming experience. Given that Augmented Reality presentations enable the more creation ways of user interactions that expand traditional HCI from 2D to 3D spaces, this offer an ideal opportunity for game developers to design more playful and interesting AR games that embed various interaction forms. In this paper, we build an augmented reality game creative platform, which allows game developers to integrate augmented reality features,spatial human computer interaction mechanism and other advanced interaction techniques into the designed game.In this system, we implement a adopted augmented reality function to help the developers to directly superimpose the visual 3d objects over the live real video image and then port human motion interactive trigger module to this system based on kinect, in which a up-down hierarchy figure description algorithm is proposed to build a common virtual 3d human model prototype that could allow developer ignore the difference of various players´ shape and make the players easily to use their actions to interact with the 3d virtual objects to get more unique game experience.
  • Keywords
    augmented reality; computer games; human computer interaction; image motion analysis; solid modelling; user interfaces; video signal processing; Kinect; augmented reality feature integration; augmented reality presentations; gaming experience; human motion interactive trigger module; live interactive augmented reality game creative system; live real video image; spatial human computer interaction mechanism; up-down hierarchy figure description algorithm; user interactions; virtual 3D human model; visual 3D objects; augmented reality; interactive game design; motion capture;
  • fLanguage
    English
  • Publisher
    iet
  • Conference_Titel
    Cyberspace Technology (CCT 2014), International Conference on
  • Print_ISBN
    978-1-84919-928-5
  • Type

    conf

  • DOI
    10.1049/cp.2014.1375
  • Filename
    7106874