DocumentCode
3589980
Title
Learning by game creation in introductory programming course: 5-Year-long study
Author
Paralic, M. ; Pietrikova, E.
Author_Institution
Dept. of Comput. & Inf., Tech. Univ. of Kosice, Kosice, Slovakia
fYear
2014
Firstpage
391
Lastpage
396
Abstract
The present study examines and discusses recent developments in teaching and learning programming, based on Game-based learning and Learning by game creation at Technical University of Košice. The innovations are related to learning algorithmic concepts using Karel the Robot game library as well as learning programming fundamentals by creating such library, progressively extended to the Sokoban game. Research activities are seen to satisfy the requirements for becoming familiar with programming basics, abilities to continue with studying modern programming technologies, and better application in practice. The paper closes with a look at the future for more innovations in the context of our game-based teaching methodology.
Keywords
computer aided instruction; computer science education; educational courses; serious games (computing); Sokoban game; Technical University of Košice; algorithmic concepts; game creation; game-based learning; game-based teaching methodology; introductory programming course; karel the robot game library; modern programming technologies; programming basics; programming learning; programming teaching; Computers; Education; Games; Libraries; Programming; Robots; Springs;
fLanguage
English
Publisher
ieee
Conference_Titel
Emerging eLearning Technologies and Applications (ICETA), 2014 IEEE 12th International Conference on
Print_ISBN
978-1-4799-7739-0
Type
conf
DOI
10.1109/ICETA.2014.7107617
Filename
7107617
Link To Document