• DocumentCode
    3589980
  • Title

    Learning by game creation in introductory programming course: 5-Year-long study

  • Author

    Paralic, M. ; Pietrikova, E.

  • Author_Institution
    Dept. of Comput. & Inf., Tech. Univ. of Kosice, Kosice, Slovakia
  • fYear
    2014
  • Firstpage
    391
  • Lastpage
    396
  • Abstract
    The present study examines and discusses recent developments in teaching and learning programming, based on Game-based learning and Learning by game creation at Technical University of Košice. The innovations are related to learning algorithmic concepts using Karel the Robot game library as well as learning programming fundamentals by creating such library, progressively extended to the Sokoban game. Research activities are seen to satisfy the requirements for becoming familiar with programming basics, abilities to continue with studying modern programming technologies, and better application in practice. The paper closes with a look at the future for more innovations in the context of our game-based teaching methodology.
  • Keywords
    computer aided instruction; computer science education; educational courses; serious games (computing); Sokoban game; Technical University of Košice; algorithmic concepts; game creation; game-based learning; game-based teaching methodology; introductory programming course; karel the robot game library; modern programming technologies; programming basics; programming learning; programming teaching; Computers; Education; Games; Libraries; Programming; Robots; Springs;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Emerging eLearning Technologies and Applications (ICETA), 2014 IEEE 12th International Conference on
  • Print_ISBN
    978-1-4799-7739-0
  • Type

    conf

  • DOI
    10.1109/ICETA.2014.7107617
  • Filename
    7107617