DocumentCode
3589981
Title
Useful recommendations for successful implementation of programming courses
Author
Binas, M. ; Pietrikova, E.
Author_Institution
Dept. of Comput. & Inf., Tech. Univ. of Kosice, Kosice, Slovakia
fYear
2014
Firstpage
397
Lastpage
401
Abstract
Learn to program is hard. Learn to program well, is harder. But much more challenging is to teach students how to program. According to this fact, programming courses may become boring. But if we try to motivate students enough (and games provide an excellent motivation), teaching and learning programming can provide an entertaining experience. This work is focused on advices for programming teaching that have played out in global results of programming courses in a university of Central Europe. The results include game-based learning in combination with learning by game creation, supported by case-study approach.
Keywords
computer aided instruction; computer games; computer science education; programming; teaching; University of Central Europe; game creation; game-based learning; programming courses; programming learning; programming teaching; Computers; Conferences; Education; Games; Programming; Robots; Technological innovation;
fLanguage
English
Publisher
ieee
Conference_Titel
Emerging eLearning Technologies and Applications (ICETA), 2014 IEEE 12th International Conference on
Print_ISBN
978-1-4799-7739-0
Type
conf
DOI
10.1109/ICETA.2014.7107618
Filename
7107618
Link To Document