• DocumentCode
    3590278
  • Title

    Design and implementation of kinematics model and trajectory planning for NAO humanoid robot in a tic-tac-toe board game

  • Author

    Nugroho, Sebastian Adi ; Prihatmanto, Ary Setijadi ; Rohman, Arief Syaichu

  • Author_Institution
    Adv. Robot. Res. Lab., Bandung Inst. of Technol., Bandung, Indonesia
  • Volume
    4
  • fYear
    2014
  • Firstpage
    1
  • Lastpage
    7
  • Abstract
    The ability of NAO robot to play tic-tac-toe board game using its hands is greatly determined by the kinematics model of NAO´s arms and the use of trajectory planning for manipulation tasks. In this paper, kinematics models for NAO´s upper body are presented. The forward kinematics models are designed by using the modified Denavit-Hartenberg convention. The inverse kinematics models of 5-joints NAO´s arms are obtained by using analytical inverse transform technique in which provide unique and feasible solutions. The movement of NAO´s arms while playing tic-tac-toe is constructed by using the proposed 3-Dimensional Cartesian Space trajectory planning method. The test result shows that the implemented trajectory planning method along with kinematics model are able to make NAO robot plays tic-tac-toe well by using its hands.
  • Keywords
    humanoid robots; path planning; robot kinematics; trajectory control; 3D Cartesian Space trajectory planning method; NAO humanoid robot; analytical inverse transform technique; forward kinematics models; inverse kinematics models; manipulation tasks; modified Denavit-Hartenberg convention; tic-tac-toe board game; Games; Joints; Kinematics; Planning; Robots; Trajectory; Transmission line matrix methods; NAO robot; kinematics model; trajectory planning;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    System Engineering and Technology (ICSET), 2014 IEEE 4th International Conference on
  • Print_ISBN
    978-1-4799-7188-6
  • Type

    conf

  • DOI
    10.1109/ICSEngT.2014.7111783
  • Filename
    7111783