DocumentCode :
3590701
Title :
Design patterns for sociality in human-robot interaction
Author :
Kahn, Peter H., Jr. ; Freier, Nathan G. ; Kanda, Takayuki ; Ishiguro, Hiroshi ; Ruckert, Jolina H. ; Severson, Rachel L. ; Kane, Shaun K.
Author_Institution :
Dept. of Psychol., Univ. of Washington, Seattle, WA, USA
fYear :
2008
Firstpage :
97
Lastpage :
104
Abstract :
We propose that Christopher Alexander´s idea of design patterns can benefit the emerging field of HRI. We first discuss four features of design patterns that appear particularly useful. For example, a pattern should be specified abstractly enough such that many different instantiations of the pattern can be uniquely realized in the solution to specific problems in context. Then, after describing our method for generating patterns, we offer and describe eight possible design patterns for sociality in human robot interaction: initial introduction, didactic communication, in motion together, personal interests and history, recovering from mistakes, reciprocal turn-taking in game context, physical intimacy, and claiming unfair treatment or wrongful harms. We also discuss the issue of validation of design patterns. If a design pattern program proves successful, it will provide HRI researchers with basic knowledge about human robot interaction, and save time through the reuse of patterns to achieve high levels of sociality.
Keywords :
human-robot interaction; social aspects of automation; design patterns; didactic communication; human-robot interaction; initial introduction; physical intimacy; sociality; Cities and towns; Color; Context; Educational institutions; Games; Laboratories; Robots; Design patterns; human-robot interaction; sociality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Human-Robot Interaction (HRI), 2008 3rd ACM/IEEE International Conference on
ISSN :
2167-2121
Print_ISBN :
978-1-60558-017-3
Type :
conf
Filename :
6249472
Link To Document :
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