• DocumentCode
    3590701
  • Title

    Design patterns for sociality in human-robot interaction

  • Author

    Kahn, Peter H., Jr. ; Freier, Nathan G. ; Kanda, Takayuki ; Ishiguro, Hiroshi ; Ruckert, Jolina H. ; Severson, Rachel L. ; Kane, Shaun K.

  • Author_Institution
    Dept. of Psychol., Univ. of Washington, Seattle, WA, USA
  • fYear
    2008
  • Firstpage
    97
  • Lastpage
    104
  • Abstract
    We propose that Christopher Alexander´s idea of design patterns can benefit the emerging field of HRI. We first discuss four features of design patterns that appear particularly useful. For example, a pattern should be specified abstractly enough such that many different instantiations of the pattern can be uniquely realized in the solution to specific problems in context. Then, after describing our method for generating patterns, we offer and describe eight possible design patterns for sociality in human robot interaction: initial introduction, didactic communication, in motion together, personal interests and history, recovering from mistakes, reciprocal turn-taking in game context, physical intimacy, and claiming unfair treatment or wrongful harms. We also discuss the issue of validation of design patterns. If a design pattern program proves successful, it will provide HRI researchers with basic knowledge about human robot interaction, and save time through the reuse of patterns to achieve high levels of sociality.
  • Keywords
    human-robot interaction; social aspects of automation; design patterns; didactic communication; human-robot interaction; initial introduction; physical intimacy; sociality; Cities and towns; Color; Context; Educational institutions; Games; Laboratories; Robots; Design patterns; human-robot interaction; sociality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Human-Robot Interaction (HRI), 2008 3rd ACM/IEEE International Conference on
  • ISSN
    2167-2121
  • Print_ISBN
    978-1-60558-017-3
  • Type

    conf

  • Filename
    6249472