• DocumentCode
    3591785
  • Title

    Popularity and player satisfaction of video games: A case study of Xbox 360

  • Author

    Watson, Bryan ; Yang Wang ; Jun Zheng

  • Author_Institution
    Dept. of Comput. Sci. & Eng., New Mexico Inst. of Min. & Technol., Socorro, NM, USA
  • fYear
    2014
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    This paper presents a large-scale study of video games by analyzing more than 1800 games published on the Xbox 360. The data was collected from the TrueGaming Network which tracks gamer play, game completion, voting behavior, and user rating. We characterized the game popularity distribution and studied the factors that could possibly contribute to player satisfaction including game difficulty, user voting behavior, and achievement design. From these results, the study suggests a method of achievement design that could help developers improve player satisfaction.
  • Keywords
    behavioural sciences computing; computer games; user interfaces; TrueGaming Network; Xbox 360; achievement design; game difficulty; game popularity distribution; player satisfaction; user voting behavior; video games; Computer science; Correlation; Electron tubes; Entertainment industry; Games; Measurement; Standards;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games Media Entertainment (GEM), 2014 IEEE
  • Print_ISBN
    978-1-4799-7545-7
  • Type

    conf

  • DOI
    10.1109/GEM.2014.7118435
  • Filename
    7118435