DocumentCode :
3591785
Title :
Popularity and player satisfaction of video games: A case study of Xbox 360
Author :
Watson, Bryan ; Yang Wang ; Jun Zheng
Author_Institution :
Dept. of Comput. Sci. & Eng., New Mexico Inst. of Min. & Technol., Socorro, NM, USA
fYear :
2014
Firstpage :
1
Lastpage :
4
Abstract :
This paper presents a large-scale study of video games by analyzing more than 1800 games published on the Xbox 360. The data was collected from the TrueGaming Network which tracks gamer play, game completion, voting behavior, and user rating. We characterized the game popularity distribution and studied the factors that could possibly contribute to player satisfaction including game difficulty, user voting behavior, and achievement design. From these results, the study suggests a method of achievement design that could help developers improve player satisfaction.
Keywords :
behavioural sciences computing; computer games; user interfaces; TrueGaming Network; Xbox 360; achievement design; game difficulty; game popularity distribution; player satisfaction; user voting behavior; video games; Computer science; Correlation; Electron tubes; Entertainment industry; Games; Measurement; Standards;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Games Media Entertainment (GEM), 2014 IEEE
Print_ISBN :
978-1-4799-7545-7
Type :
conf
DOI :
10.1109/GEM.2014.7118435
Filename :
7118435
Link To Document :
بازگشت