DocumentCode :
3593750
Title :
Adaptive contour sampling and coding using skeleton and curvature
Author :
Jaillet, E. ; Doudane, ZM Ghamri ; Melkemi, M. ; Baskurt, A.
Author_Institution :
LIGIM, Univ. Claude Bernard, Villeurbanne, France
Volume :
2
fYear :
2000
Firstpage :
899
Abstract :
This paper presents a new binary shape sampling and coding method. Within the framework of the MPEG-4 standard, the binary shapes in video object plans have to be coded with a near to lossless approach in order to obtain a perfect spatial and temporal localization. For this purpose, a new sampling method based on the object skeleton is developed. The "r-sampling" is defined function of the local feature size (LFS) which is the distance between a shape point and the closest point on the medial axis of this shape. A weighting convex function φ depending on the local curvature is also introduced to increase the local adaptiveness of the sampling ("the r&c-sampling"). This new approach is tested on contours presenting high level details. The first results obtained are satisfactory in terms of both the reduction of samples and the reconstruction error.
Keywords :
adaptive signal processing; code standards; data compression; feature extraction; image reconstruction; image sampling; image thinning; telecommunication standards; video coding; MPEG-4 standard; adaptive coding; adaptive contour sampling; binary shape coding; binary shape sampling; local curvature; local feature size; lossless coding; object skeleton; reconstruction error reduction; samples reduction; spatial localization; temporal localization; weighting convex function; Arithmetic; Encoding; Sampling methods; Shape; Skeleton; Spline; Testing;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Image Processing, 2000. Proceedings. 2000 International Conference on
ISSN :
1522-4880
Print_ISBN :
0-7803-6297-7
Type :
conf
DOI :
10.1109/ICIP.2000.899860
Filename :
899860
Link To Document :
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