Title :
Fast 3D boundary computation from occluding contour motion
Author :
Bendiksen, A. ; Hager, G.D.
Author_Institution :
Dept. of Comput. Sci., Yale Univ., New Haven, CT, USA
fDate :
6/21/1905 12:00:00 AM
Abstract :
Presents a fast method for computing a bounding volume within which an observed object must lie from the observed motion of the occluding contour during a straight-line motion of the camera. The bounding volume is represented as a set of planar cross sections each consisting of multiple convex polygons within which the object lies. The algorithm´s worst-case runtime performance is O(nmk) operations, where n is the number of viewpoints used, m is the number of polygons created during the execution of the algorithm, and k is a parameter dependent on the geometric complexity of the object being viewed. Experimental examples are demonstrated; bounding polygon computation from sampled contours in 20 images required less than one second on a 50 MHz i486 CPU
Keywords :
computational complexity; geometry; image motion analysis; bounding polygon; bounding volume; convex polygons; fast 3D boundary computation; geometric complexity; occluding contour motion; planar cross sections; straight-line motion; worst-case runtime performance; Cameras; Computer science; Computer vision; Motion control; Robots; Rough surfaces; Runtime; Shape; Surface fitting; Surface roughness;
Conference_Titel :
Robotics and Automation, 1999. Proceedings. 1999 IEEE International Conference on
Print_ISBN :
0-7803-5180-0
DOI :
10.1109/ROBOT.1999.770391