DocumentCode
3594527
Title
Fast 3D boundary computation from occluding contour motion
Author
Bendiksen, A. ; Hager, G.D.
Author_Institution
Dept. of Comput. Sci., Yale Univ., New Haven, CT, USA
Volume
3
fYear
1999
fDate
6/21/1905 12:00:00 AM
Firstpage
1934
Abstract
Presents a fast method for computing a bounding volume within which an observed object must lie from the observed motion of the occluding contour during a straight-line motion of the camera. The bounding volume is represented as a set of planar cross sections each consisting of multiple convex polygons within which the object lies. The algorithm´s worst-case runtime performance is O(nmk) operations, where n is the number of viewpoints used, m is the number of polygons created during the execution of the algorithm, and k is a parameter dependent on the geometric complexity of the object being viewed. Experimental examples are demonstrated; bounding polygon computation from sampled contours in 20 images required less than one second on a 50 MHz i486 CPU
Keywords
computational complexity; geometry; image motion analysis; bounding polygon; bounding volume; convex polygons; fast 3D boundary computation; geometric complexity; occluding contour motion; planar cross sections; straight-line motion; worst-case runtime performance; Cameras; Computer science; Computer vision; Motion control; Robots; Rough surfaces; Runtime; Shape; Surface fitting; Surface roughness;
fLanguage
English
Publisher
ieee
Conference_Titel
Robotics and Automation, 1999. Proceedings. 1999 IEEE International Conference on
ISSN
1050-4729
Print_ISBN
0-7803-5180-0
Type
conf
DOI
10.1109/ROBOT.1999.770391
Filename
770391
Link To Document