DocumentCode :
3594638
Title :
Simulation architecture implementation of battlefield damage rapid assessment system of underwater vehicle
Author :
Xue, Changyou ; Shi, Guangzhi ; Liu, Bo
Author_Institution :
Navy Submarine Acad., Qingdao, China
Volume :
13
fYear :
2010
Abstract :
Based on research of battlefield damage analysis technique (BDAT) and battlefield damage traits of underwater vehicle (UV), a rapid assessment system of UV battlefield damage, distributed battlefield damage assessment architecture based on multi-agent (DBDAABM), had been developed. It consists of three parts, including simulation environment architecture (SEA), obtaining technique of simulation data (OTSD) and battlefield damage assessment architecture (BDAA). In the SEA, two significant issues of SEA implementation had been outlined. At the same time, we designed interactive protocols and message transfer format of AM FOM. The key of OTSD is to solve the lack of simulation data. At the end of this paper, we validated the veracity and validity of DBDAABM by simulation.
Keywords :
digital simulation; military computing; multi-agent systems; underwater vehicles; agent manager; battlefield damage analysis technique; battlefield damage rapid assessment system; distributed battlefield damage assessment architecture; multi-agent system; simulation data technique; simulation environment architecture; underwater vehicle; Algorithm design and analysis; Computational modeling; Computer architecture; Data models; Programming; Protocols; Simulation; architecture; battlefield damage rapid assessment and repair; knowledge architecture of UV damage log (KAUVDL); underwater vehicle (UV);
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Application and System Modeling (ICCASM), 2010 International Conference on
Print_ISBN :
978-1-4244-7235-2
Electronic_ISBN :
978-1-4244-7237-6
Type :
conf
DOI :
10.1109/ICCASM.2010.5622871
Filename :
5622871
Link To Document :
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